An early interest in animation led to the purchase of a 9mm stop-frame video camera at a garage sale. Somehow, I never got around to doing anything with it. I applied for work at Atkinson Film Arts, Ottawa, a company that went on to produce the first two Care Bears TV specials. The job lasted three hours. Somewhat impatient, I wanted to create characters not paint dozens of acetate cells that all looked very much the same. As computer technology progressed animation became more accessible, and in the mid-nineties I started to dabble with Macromind Director(later Marcomedia, then Adobe), learned some lingo and made some demos. In 1996 I produced two animations for Canada Mortgage and Housing Corp(CMHC), an invitation for the launch of their website, and a screen saver(below). |
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above: CMHC animated invitation. The front end is a game of matching tools to trades that produces a random discovery of a strpied cat, which then escorts you to the party. right: CMHC screen saver. It was designed |
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At the time, publishing from Director was limited to pretty high-end systems, and Flash came on the scene as a simple and agile alternative. Nortel Networks Succession is a B2B network configuration of hardware and software that increases capacity. To get customers excited about what it could do Nortel commissioned an animated demo(below). |
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An animated infoGraphic shows the changes that occur when an enterprise (in this case a hospital) adopts a centralized information system. Client: MDS Nordion, Oncentra |
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Flash has made it easy and economical to animate different kinds of information, like diagrams, wireframes, models, maps, etc. | ||||||||||||
This model shows how the business framework of a large, public organization will change after it is 'wired' with technology. The old pyramid business model becomes flattened and departments become more integrated. Client: Canadian International development Agency(CIDA). |
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One animated diagram from a series designed to explain the processes involved in textile production. Client: gevc Interactive. |
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